Oculus finally figured out how to get consumers excited about virtually reality: It just had to take a little bit of advice from the late Steve Jobs.
The eroticism is the poetry of the bodycompany introduced its first standalone virtual reality headset, the Oculus Go, during its developers conference on Wednesday, pricing it at $199.
Jobs, the founder and former CEO of Apple, identified $199 as the "magic" price for consumers back in 2005 with the iPod Mini and continued it in 2008 with the introduction of the iPhone 3GS (yes, I know, that's not counting subsidies).
SEE ALSO: Oculus is working on an app for experiencing concerts and sports in VRThe strategy was so successful that, for a time, virtually every other smartphone on the market was offered at the same, magical price.
Why is $199 such a good price? It's not super cheap, but believe it or not, it appears to trigger a response in consumers.
Ask them to pay $300 or more for cutting-edge technology, especially something as unproven as virtual reality that still needs more expensive hardware to work, and they balk (Oculus sold just 355,000 Oculus units in 2016). But set a sub-$200 price, even just a dollar below that threshold, and consumers are ready to take the leap.
Apple wasn't even the first to discover this magical price point. Back in 2002, the very first iRobot Roomba robotic vacuums were priced at $199.95. Even though they've since gotten a lot more expensive, that initial magic price point helped launch a robot vacuum industry.
This $199 magic price, though, will only get Oculus so far. The other key to the potential success of Oculus Go is that it's a self-contained system.
Unless you're a gamer, virtual reality has been a tough sell for consumers who are put off by the extra costs and complexity of most VR systems.
Samsung has achieved some success with its Gear VR headset, which was developed with Oculus, but it also often sells the $99 headsets as a bundle with its much more expensive Galaxy smartphones. This makes sense since the headsets are useless without the phones.
Even the more powerful Oculus Rift and HTC Vive are inoperable husks without powerful PCs to back them. And if you go that route, setting up a system like the Vive, which requires wall-mounted trackers, is a bridge-too-far for most consumers.
Microsoft's self-contained HoloLens headsets lower the complexity, but are priced in the thousands and only sold to developers and businesses. Plus, they don't do full VR. Even Microsoft's more affordable Mixed Reality Headsets that can handle immersive experiences need Windows 10 PCs to function.
Oculus Go simultaneously solves both the price and complexity issue.
There will, naturally, be limits to what Oculus can offer for $199. For example, the included controller will only track one of your hands with a built-in accelerometer, and the headset can't track your hand movement in space. Similarly, the motion trackers in Oculus Go will probably be fewer and less precise than what you can get in an Oculus Rift. In addition, the Oculus Santa Cruz prototype, a potential no-compromises, standalone VR experience, is waiting in the wings. But that headset is years out and will probably cost more than $199.
I have a feeling that consumers will be pleasantly surprised by the Oculus Go experience.
As an industry leader, there's no way anyone at Oculus will accept anything less than an immersive and comfortable VR experience. They can't afford to skimp on frame rates or head-motion tracking and risk users feeling nauseous. Bad Oculus Go experiences would mark a swift end to the company's new product line.
As I see it, the Oculus Go and Oculus Rift are on different development paths. The already-in market Rift must be adjusted from the outside. Oculus makes incremental changes that maintain compatibility with systems and a consistent usage experience for those who've already adopted the platform. The price on Rift continues to drop because Oculus is achieving efficiencies on the components side and, maybe, because they've also reached enough scale to spread out costs.
Development on the Oculus Go uses what the company already learned about integrating the screens (note how the Go matches and improves upon the Rift's LCDs -- it has WQHD 2,560 x 1,440 LCD lenses) and motion sensors inside the Rift, but lets its engineers start from scratch on how they integrate all of it.
My guess is the level of processing power inside the Oculus Go will be on the high-end of the Qualcomm Snapdragon line with lots of RAM and battery life to back it up. The visual experience could also be quite good because Oculus gets to integrate the screen. This should significantly cut down on the parallax that most people experience when they use their smartphones as their VR screens. No phone also means the headset could be lighter and more comfortable to wear.
The core benefit of a standalone Oculus Go, though, is that the whole VR solution is in one box. That makes it more like your phone. A solution you can pick up and use instantly.
Oculus Go might even help Facebook CEO Mark Zuckerberg achieve his crazy one billion social VR user goal. Think about it. How likely are you to try VR social media when you know you have to put your phone in a headset or hook it up to a powerful PC? Exactly. But if engaging in social VR is as easy as initiating a FaceTime call, many more people might give it a try.
If Oculus Go is as good as I think it can be and maintains its $199 price point, we are about to witness the dawn of a new era in VR, perhaps the precise moment when its virtual promise finally becomes a reality.
Topics Facebook Oculus Virtual Reality
Aurel Schmidt Dismantles the Mechanics of MarketingAgustin Fernandez Mallo Retraces Nietzsche’s FootstepsKay Nielsen’s Stunning Illustrations for “East of the Sun...”Ho, Ho, Ho—A Silly Symphony with a Frankly Terrifying Santa ClausA Sentence I Wrote Went Viral, and I Have No Idea WhyWhat Wittgenstein Learned from Teaching Elementary SchoolRoger Caillois’s Fifteenth Arrondissement for PhantomsHe’s Just Like Us! A Brief History of the Martian in FictionRetail Therapy: Notes on Giving and ShoppingSandy Skoglund’s Collages Put the 1980s in a Sharp New LightWhy Not? Thanksgiving at an Indoor Waterpark in WisconsinAgustin Fernandez Mallo Retraces Nietzsche’s FootstepsIn the Studio with Aidan KochHow Did Prison Change Oscar Wilde? On “De Profundis”The Historically Complicated Sex Drive of William Byrd IIA Letter from COP21What Brings People Together? A Rat in the SupermarketLesbian Whale: An Interview with Barbara HammerPeter MullerIt’s Carving Time: Thanksgiving Advice from the 1950s Philips now allows customers to 3D print replacement parts Best iPad deal: Save $132 on Apple iPad (10th Gen) NYT mini crossword answers for May 9, 2025 Apple is actively looking at AI search for Safari The Anatomy of Liberal Melancholy Best Sony headphones deal: Over $100 off Sony XM5 headphones Dyson V8 Plus cordless vacuum: $120 off at Amazon SpaceX's Starlink satellite launch in pictures iNaturalist app review: Learn about plants and animals easily The 10 Most Anticipated PC Games of 2016 Best robot vacuum deal: Get the Roborock Q5 Max for 53% off at Amazon No Time for a Negative Peace Mary Shows Up How to Easily Make iPhone Ringtones Using Only iTunes Inside the Murky Process of Getting Games on Steam NYT mini crossword answers for May 12, 2025 Hurricane Laura's impact lingered with nightmarish mosquito swarms Best vacuum mop combo deal: Save $140 on the Tineco Floor One S5 Shop Owala's Memorial Day Sale for 30% off tumblers Today's Hurdle hints and answers for May 12, 2025
3.6119s , 10195.7109375 kb
Copyright © 2025 Powered by 【eroticism is the poetry of the body】,Fresh Information Network